Hi! check this out for people that using TCP on private games!
I run a game server behind cloudflare, and players would get kicked every time the webSocket dropped, so I built this. With -redundant, the number of interruptions lasting over 200 ms dropped from 28 to 1 in an hour
welcome feedback especially if you come across anything that breaks.
Hi! check this out for people that using TCP on private games! I run a game server behind cloudflare, and players would get kicked every time the webSocket dropped, so I built this. With -redundant, the number of interruptions lasting over 200 ms dropped from 28 to 1 in an hour welcome feedback especially if you come across anything that breaks.