11 comments

  • MichaelNolan a minute ago

    So this benchmark has the LLMs writing a bit to play StarCraft. Somewhat similar there was a post here a while back that had the LLMs playing StarCraft directly - https://broodbench.com/ and https://news.ycombinator.com/item?id=49766966

  • caughtinthought 2 minutes ago

    How do the best humans do against the LLMs?

  • m_w_ 35 minutes ago

    This is an interesting benchmark - I like that time is limited, as it often isn't in other benchmarks.

    It would be interesting to see the reverse, how long does each model take to get >50% WR against bots of various tiers.

      __cayenne__ 30 minutes ago

      I did a 48 hour live stream - Astra cleared in 43 hours.

      Although I should caveat the format advantaged the LLM bots compared to traditional tournament rules.

  • qsort 38 minutes ago

    It's beyond insane that Astra achieves above 50%. Are models allowed to "play against" the specific bot they're up against? What explains the fact that it drops to single-digits against strong bots?

      __cayenne__ 27 minutes ago

      Yes during the 1 hour window they are allowed to play practice matches against opponents they are graded against - though they do not have access to their opponents source code.

      They drop to single digits against the A tier and S tier bots because those bots are just generally harder opponents to beat.

  • jstummbillig 36 minutes ago

    How do they avoid the LLMs simply working with pre-training data? Which apparently they do, since the human written bots win. But it's a mystery, is what it is.

  • BeaverGoose 41 minutes ago

    They should benchmark it against Pluto. It's a artificial neutral network bot that can easily take games off the best broodwar players.

      __cayenne__ 33 minutes ago

      I did a live stream where Astra played Pluto. Astra went 0 - 1000 https://x.com/kaimcpheeters/status/2106782151622504911?s=20

      deburo 20 minutes ago

      I noticed Pluto is running on a simple CPU? If so, that's very nice for future RTS games. You just ship (or use a server-client arch) a bunch of models of various difficulty levels to let players practice. Could we even get models tuned to specific campaign levels? I wonder how costly the creation of Pluto was.

  • 0ddj0b 28 minutes ago

    Any thoughts on building this for Starcraft 2?