Wonderhop is a small browser game with no account needed to play, everyday there are 4 rounds of 7 quesitons like "Name a food that a lot of people hate"
The goal depends on the mode: Either gives the answer most people would give, the one no one would give, the oldest answer or the most recent one and there's a leaderboard for the day.
The most interesting part of the project was understanding answers that are typed freely and in 10 languages, there was some typos, plurals, nickname, or even duplicate way of sayign the same thing.
We needed AI judge that checks it really existes conencted to some API like wikipedia to judge the veracity of each answer really quickly (less than 1s on average)
The percentage starts from an estimate but move really fast with the answers of real players. If the list missed a good answer, it gets added as soon as a few different players give it.
(There are also a lot of secrets and pop culture references added in the game :) )
A large part of the code was written with AI tools, but the artistic direction the concept and every choice design are human-made
We'd love to know if the goal is clear from the very first question while playing and were any good answers rejected unfairly
We are a couple of developers from Montreal that like guessing games so we built this in about two month.
Hello HN!
Wonderhop is a small browser game with no account needed to play, everyday there are 4 rounds of 7 quesitons like "Name a food that a lot of people hate" The goal depends on the mode: Either gives the answer most people would give, the one no one would give, the oldest answer or the most recent one and there's a leaderboard for the day.
The most interesting part of the project was understanding answers that are typed freely and in 10 languages, there was some typos, plurals, nickname, or even duplicate way of sayign the same thing. We needed AI judge that checks it really existes conencted to some API like wikipedia to judge the veracity of each answer really quickly (less than 1s on average)
The percentage starts from an estimate but move really fast with the answers of real players. If the list missed a good answer, it gets added as soon as a few different players give it.
(There are also a lot of secrets and pop culture references added in the game :) )
A large part of the code was written with AI tools, but the artistic direction the concept and every choice design are human-made
We'd love to know if the goal is clear from the very first question while playing and were any good answers rejected unfairly
We are a couple of developers from Montreal that like guessing games so we built this in about two month.
Thanks a lot!