Jev Plays Manic Miner

2 points | by iamflimflam1 an hour ago

3 comments

  • verdverm an hour ago

    Did you watch Jev play pokemon? It showed interesting patterns with that game too. I'm going the llm route and having it play my first RPG. Turn based so latency is acceptable, prefer the smarts for this one.

    I've been pondering if I even bother with map views, or just provide navigable locations as aist like Jev-Pomemon. It'll end up having both options I'm sure, since I'm using the project to explore harness evals.

      iamflimflam1 15 minutes ago

      Interesting idea - so instead of "which move do you want to make?" it's "which location do you want to go to?".

        verdverm 10 minutes ago

        yeah, that was how jev-pokemon worked

        since mine is more of a harness/eval framework, I'm going to experiment with different toolsets and context constructions

        It's definitely easier to skip that part and just use A* for navigation, but I also want to see it explore and learn the map, through more basic moves. Right now I'm not exposing direct button presses to the agent. Similar for menus, give a list of actions (actor->fight->target) and an algo converts that to button presses, so each turn in a battle, it produces an action for each party member.