Meta VR Glasses

145 points | by polymorph1sm an hour ago

91 comments

  • slowin 40 minutes ago

    I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.

      ewild 28 minutes ago

      oculus didnt ship a single product not owned by facebook.

        cortesoft 9 minutes ago

        That is certainly not true.

        I had the Oculus Rift dev kit before they sold to Facebook. It was so amazing at the time

        slowin 24 minutes ago

        Correct, but you didn't have to log into the Quest 1 with facebook until ~2024. They had "Oculus accounts" at first.

        gpm 12 minutes ago

        Pretty sure DK1 shipped pre-acquisition.

      Mistletoe 37 minutes ago

      How do they explain why they need your ID to use VR glasses?

        slowin 36 minutes ago

        Age verification.

          Mistletoe 34 minutes ago

          Yes but why do you need to verify your age to use computer hardware?

            dmix 21 minutes ago

            Because people are naive enough to think the huge privacy compromise will be worth the cost to society in order to protect kids.

            The better question is why in 5yrs we will have to use ID to buy a product on some random ecommerce site or to play a video game or use Uber or post a comment on Reddit. It will be because people pushed for this for kids on social media and opened the door for the rest of the internet companies to demand it and therefore the government.

            slowin 30 minutes ago

            You shouldn't have to do this and I won't. I'll vote with my dollars and never buy another device from them. It's too bad because I genuinely liked it as well, but it's not worth the invasion of privacy and normalizing sending this type of information to any consumer company.

            zamadatix 31 minutes ago

            They can't stand the idea you'd use it without a social media account. It's Facebook after all.

      -pao 31 minutes ago

      They recently managed to crack open the bootloader, most of meta stuff can be bypassed now. I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).

  • aranelsurion an hour ago

    Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.

    Hopefully it's not so bad.

    Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.

      bpye 43 minutes ago

      > Can't imagine how restrictive it might be on 70 x 66.

      Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.

  • bobmarleybiceps 9 minutes ago

    I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.

  • mrieck 3 minutes ago

    Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.

    The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?

  • tiborsaas 7 minutes ago

    If you are going to buy one, this is the platform you support:

    https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8

    I know you probably know that, but this is a new low, even for Meta.

  • dmix an hour ago

    Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ

    And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o

    $1300 price

  • Grombobulous 30 minutes ago

    It’s HoloLens reinvented I guess.

    What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.

    Will I like gaming better if I control the games with my hands instead of a controller?

    Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.

    Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?

    I can’t believe Meta is blowing their money on this stuff still.

      garciasn 21 minutes ago

      From the video they have on their site: watching movies in places where you normally would stare at a tiny screen; they also show folks using virtual floating keyboards in front of a VR desktop to work.

      So: no problems solved.

      foldshift 20 minutes ago

      I might consider them if I can wire it to my laptop. I use the meta quest for development because of infinite virtual screens and due to my apartment being so small I can't fit a proper desk and office chair. But still is a very niche usage, if I had space I would very likely get a desk with a dual or triple monitor setup. If the resolution is good, it is actually nice to have a very portable infinite screen setup if you travel a lot.

  • verelo 2 minutes ago

    a few things id want from a product like this

    1) Blackout. Let me use them as a way to get complete pitch black when i want it 2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to. 3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.

    Hope they get there someday.

  • GaryBluto 4 minutes ago

    These Meta “VR Glasses” seem suspiciously like AR glasses. They even used an image of a game rendered on an AR screen for their “VR” game section.

  • throw03172019 37 minutes ago

    Seeing a person at a coffee shop typing with his fingers on a table and moving his invisible mouse would be…interesting.

    I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.

      phyrex 35 minutes ago

      That's what people used to say about Bluetooth headsets

        walrus01 16 minutes ago

        It's still creepy and weird to have a full conversation on a bluetooth headset in a public place where everyone can overhear your side of it.

          ncphillips 10 minutes ago

          Isn’t that the same without a headset?

        cmrdporcupine 18 minutes ago

        guess i'm old cuz i still feel like it's weird and antisocial

      juiceland 36 minutes ago

      I’ve used the Vision Pro in public. I don’t care what people think of me, but I did get annoyed at people tapping me on the shoulder and asking about it.

      Apocryphon 19 minutes ago

      I’d mostly be concerned about getting robbed while having my vision obscured.

        throw03172019 9 minutes ago

        Luckily they can’t steal your invisible monitor, keyboard and mouse.

  • dansquizsoft 4 minutes ago

    That external compute block it comes with looks pretty chonky...

  • chaosharmonic 10 minutes ago

    Upside: the Steam Frame's price is actually pretty competitive now.

  • Topfi an hour ago

    Some of the key specs cause the page is rather thin on details:

    * Display Type: Micro-OLED

    * Resolution: 2412 × 2288 pixels per eye

    * Angular Resolution: 37 PPD

    * Field of View: 70° × 66°

    * Chipset: Snapdragon Reality Elite

    * Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)

    * Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking

    * Passthrough: Color RGB passthrough cameras at 26 PPD

    * Price: $ 1300,- USD plus your data

    Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.

    Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.

    There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.

      bottlepalm an hour ago

      70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.

        mey 17 minutes ago

        The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.

        Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.

        So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.

        michelsedgh 34 minutes ago

        exactly i dont see the appeal or use cases other than planes or trains and stuff.

      porphyra 30 minutes ago

      meanwhile the Bigscreen Beyond 2:

      * Display: also micro-OLED

      * Resolution: 2560 x 2560 per eye

      * Angular resolution: 32 PPD

      * Field of view: 116°D, 108°H x 96°V

      * Chipset: none lol plugs into your computer

      * Tracking and sensors: needs base stations

      * Weight: 107 g

      * Passthrough: no

      * Price: $959 (+$200 for eye tracking)

      * needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

      meanwhile the Steam Frame:

      * Display: LCD

      * Resolution: 2160 x 2160 per eye

      * Angular resolution: 20

      * Field of view: 110 degrees

      * Chipset: Snapdragon 8 gen 3

      * Memory and storage: 16GB of ram with 256GB UFS plus microSD

      * Tracking and sensors: inside out camera based tracking

      * Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

      * Passthrough: idk

      * Price: $1059 for 256GB, $1299 for 1TB

        tapoxi 13 minutes ago

        Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.

      pj_mukh an hour ago

      There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?

      Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.

        Topfi an hour ago

        The Quest series supports both wired and wireless streaming, so I'd be surprised if that wasn't an option.

        bottlepalm 35 minutes ago

        You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.

      mohsen1 32 minutes ago

      "100 grams" is the headline here

      busymom0 25 minutes ago

      How is it powered? External battery? Or what's the built in battery life like?

        dmarcos 21 minutes ago

        Battery and computer puck. There are photos on the site

          busymom0 17 minutes ago

          I somehow missed the pics where one of the arms had a cable attached to a battery

  • djierardi an hour ago

    And still capturing audio where (in my state) you can't record conversations without consent?

      plantain an hour ago

      Sounds like you shouldn't use them in your state then? You can't open carry in my state... so I don't.

      cheema33 40 minutes ago

      > And still capturing audio where

      This may come as a surprise, but most phones can capture audio these days. Has your state made them illegal yet?

        djierardi 13 minutes ago

        Not yet! although its not legal to do so.

  • markus_zhang an hour ago

    This is very cool. We finally have something that genuinely looks like glasses.

    Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.

  • awesomeusername 9 minutes ago

    I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.

    Nope.

    Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one

  • mattoxic 14 minutes ago

    Meta VR Glasses... and where they will be banned next!

  • sharktheone 10 minutes ago

    still worried about how much data this thing will collect about you

  • avaer 27 minutes ago

    I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)

    When someone gets this right I do think we're all gonna ditch the 2d screens and phones.

    It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).

  • monster_truck an hour ago

    37 PPD is dogshit man.

    I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.

    E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.

    I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight

      GuB-42 an hour ago

      It is all a compromise. 37 PPD is well under the standard for normal "good" eyesight (aka. "retina" in Apple marketing), which is 60 (aka. 1 arcminute).

      Doing more with a narrower field of view is easy, it is even cheaper. Doing more with the same or better field of view means you need more pixels and more computing power to drive them, so more expensive, heavier hardware that gets hotter and with less battery life.

      People at Meta consitered 37 PPD to be a good compromise, and I kind of agree.

      Dylan16807 an hour ago

      Notably the standard resolution of 96 DPI at 28 inches is 47 PPD.

      rhyperior 26 minutes ago

      Just give yourself time and you’ll be the target customer then!

      jachee an hour ago

      37PPD is triple the Index’s density.

      What in the world are you using as your benchmark to call 37 “dogshit”?

        zamadatix 27 minutes ago

        Probably comparing something like a normal monitor at standard distance.

  • chaostheory an hour ago

    If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.

    I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.

      qmr 41 minutes ago

      What are you doing in VR for fitness?

        chaostheory 33 minutes ago

        The list is too long, but essentially almost every VR game will force you to move since you’re no longer controlling an avatar with buttons. You are now inside the game instead of viewing it from outside of a box, so you’re going to be moving and punching.

        For me the biggest calorie burners are boxing games. Beat Saber and others like Synth Riders are great too. Then there are fitness focus apps like Body Combat and even one for rowing machines.

        Hopefully, Meta can convince HR firms that this is a fitness device that is eligible for FSA like benefits.

  • sharktheone 10 minutes ago

    I think I am still going to stick with the Steam Frame lmao

  • la6479 an hour ago

    oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.

      aranelsurion an hour ago

      two weeks ago I basically punched my coffee table while trying to stab a guy on the floor in VR. My left hand still hurts.

      So yeah, be careful of the play area. :)

      Obligatory subreddit: https://www.reddit.com/r/VRtoER/

  • Computer0 an hour ago

    It will be interesting to see how this product is differentiated from the Meta Ray Ban Display. They now have the line up:

    Meta Ray Ban Audio

    Meta Ray Ban Display

    Meta VR Glasses

    Meta Quest 3

      qingcharles 26 minutes ago

      On the bottom of the page it says they are called:

        Meta Ray-Ban Display
      
      and

        Ray-Ban Meta Audio
      
      Which really grinds my OCD.
      epmaybe an hour ago

      This feels closer to the quest 3, so maybe consider it a successor in a way? Since meta is moving away from VR gaming, it may end up cannibalizing sales in a "good" way for the company.

  • rvz an hour ago

    As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.

    This is XR for the rest of us and a worthy competitor to the Xreal.

      mey 9 minutes ago

      Not sure what you mean. The marketing video shows pancake optical stacks and specs have mentioned OLED displays. While the marketing video attempts to play up an immersive fantastical reality, the experience will function like a Quest 3 or Apple Vision Pro, where there are external cameras that then get projected onto the internal screens.

  • the_wolo 38 minutes ago

    Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.

      the_wolo 36 minutes ago

      Although looking like an idiot is probably better than being one of those Meta Glasses perverts

  • JKCalhoun an hour ago

    I tried VR and, as many others have said, it's a novelty that wears thin quickly.

    I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.

    It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.

      bottlepalm an hour ago

      The younger generation uses VR a lot. It's like Nintendo in the 80s.

        JKCalhoun an hour ago

        Must be younger than my (20's) daughters then. Their crowd would rather touch grass.

          bottlepalm an hour ago

          I'm sure they touch their phones a million times more than grass.

            deadbabe 33 minutes ago

            Touching grass is actually not that good for you. You get itchy or could have an allergic reaction.

              bottlepalm 25 minutes ago

              Virtual reality grass is much safer, maybe that's what he meant?

      colordrops an hour ago

      It's a novelty because you had to put on a big uncomfortable headset that required wires up until recently went was really fidgety. Once you get the form factor fixed and comfortable everything will change. This looks like a big step in that direction. Too bad I don't want Meta looking through my eyes.

        bigyabai an hour ago

        > Once you get the form factor fixed and comfortable everything will change

        Will it? Even if you offer people AR glasses and smartphones at the same price, I'd expect most people to pick the phone. Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.

        The VR/AR modality struggles when OEMs rely on unique native experiences as a selling point. There's no "killer app" for VR a even decade after the original Oculus DTK. Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.

          sublinear 10 minutes ago

          > Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.

          I too once abandoned a bowl of cereal for a steak dinner, but that says nothing about the quality of the cereal.

          colordrops 16 minutes ago

          You'd use it in conjunction with a phone, just like a smart watch. It wouldn't replace your phone.

        JKCalhoun an hour ago

        You could be right. But I also keep hearing that excuse (since the Jaron Lanier, power-glove VR days) so color me skeptical.

      khazhoux 42 minutes ago

      I no longer bother watching movies or shows on my (very big) TV ever since I got an AVP. The experience (lying down on my bed, with gigantic movie screen floating above me) is unmatched.

        shonenknifefan1 25 minutes ago

        I sometimes wish that I could read a book like that. But I think the reality is that it would make me tired and fall asleep.

        sublinear 28 minutes ago

        For that use case, why would you choose wearing anything over just having a couple of projectors in the bedroom and living room? That is far more common than owning a vision pro because it's cheaper, more comfortable, more social, etc.

        On the audio end of this, you can even throw in some properly righteous speakers in both rooms. All combined, this is still cheaper than or equal to the vision pro price for an objectively better movie experience. The projector image will always be bigger than your TV and speakers that expensive will rattle the walls with bass and shatter your eardrums. It doesn't matter how good earbuds get, there's no replacement for displacement (of air). Don't you like feeling the power?

      sublinear 13 minutes ago

      It really is a joke. Where are my AR contact lenses? It's 2026 for fuck's sake.

  • steve_taylor 9 minutes ago

    It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.

    Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.

      mrshadowgoose 3 minutes ago

      "lighter" is the revolutionary bit.

      A huge impediment to VR uptake is having to go through the process of strapping a brick to one's face.

      This isn't quite the "just putting on a pair of glasses" experience, but it's much closer to that than the former.