Generals: Zero Hour in Browser

2 points | by playerx an hour ago

2 comments

  • playerx an hour ago

    C++ → WASM DirectX → WebGL2 LAN → WebRTC

    Online play works too.

    Tested on: Brave/Chrome (macOS) — Safari (macOS) — kills the process mid-game once memory usage passes some threshold iPad — iPhone — works well, but screen's too small, not recommended

  • gekko_om 17 minutes ago

    somehow feels faster and smoother than native, awesome stuff