8 comments

  • teruakohatu 30 minutes ago

    > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

    Stretching the definition of a PC here but it is interesting they have ported SteamOS to ARM with x86 translation.

      t-writescode 27 minutes ago

      Agreed, though for what it's worth, Windows and Mac both run on ARM and/or phone processors now, so.... they're not the first to say that?

  • nbaksalyar 36 minutes ago

    What's really cool is that it has an ARM64 CPU. If it can run any Steam game, it's very possible we'll see Steam on Android phones/tablets.

  • sm-silversight 39 minutes ago

    Idk much about VR, is 2160^2 per eye enough to not have screen-door effect? Can I replace my multi-monitor setup yet?

      t-writescode 28 minutes ago

      It's around what the Quest 3 has. There is no noticeable screen door effect on that headset. Since you can make the monitors as big as you like, you could do a multi-monitor setup, maybe. ... as someone who uses VR pretty heavily though, I'm not sure I'd personally ... want to?

  • namewithhe1d an hour ago

    What a killer on the cost. I wish they gave a discount for a Steam Machine user

      t-writescode an hour ago

      It's about $150 more than the original Valve Index, which given inflation and ram prices is honestly pretty good

  • sirlancer 24 minutes ago

    Reservations are open now. $1,059 for the 256GB model, $1,299 for 1TB.

    It's a lottery rather than first come first served. Valve randomizes everyone who signs up before Thursday at 10AM PT, so there's no advantage to reserving in the first five minutes, and late signups just go to the back of the waitlist. Half-Life: Alyx has a native ARM64 build that runs standalone on the headset with no PC involved. Valve says eye-tracked foveated rendering was what finally made it feasible, on top of roughly a year of Vulkan driver and SteamVR work. Some of those Alyx optimizations apparently carry back to the Windows build too. Since I already own Alyx I'm curious as to whether I can gift the second copy to a friend.

    I'm curious how well Proton and FEX actually hold up for the flatscreen catalog running on-device. That seems like the more interesting question than the VR-native stuff.