1 comments

  • aethelis an hour ago

    For a while now, I’ve been developing a 3D game engine called Aeon Engine, written in Rust with a WGPU backend. While the architectural side of the project belongs entirely to me, I utilized AI for English translation, documentation, and routine boilerplate coding. I developed it privately for 4 months + for 2 months as open source. In the core part of my engine, I proceed with a zero-unsafe philosophy; I used unsafe blocks strictly isolated to dynamic library loading and FFI plugin boundaries. In the editor UI, instead of egui, there is Irisui with a GPU SDF infrastructure that I developed completely from scratch by myself. My engine is still in development stage, it still has missing parts.