10 comments

  • alexaholic 9 minutes ago

    We used to do this during the Web 2.0 era with PNGs, GIFs and `progid:DXImageTransform` because back then you couldn't do it with standard CSS alone. Then as CSS (and MS!) evolved to enable it, the world moved on to flat UIs. It's ironic, isn't it?

      dleeftink 6 minutes ago

      Remember motiongerm and the whole sleek 60fps flash design thingamabob? Bespoke interfaces everywhere

  • CSSer 10 minutes ago

    I really dislike how the dribbble/envato style somehow escaped containment into Claude and now I’m seeing it everywhere mixed with mediocre design layouts. I think to myself that maybe stuff like this will help counteract that but then I see it in use with 12px typography (the kubernetes 3D dashboard thing) and I recoil in horror. Please consider this a PSA: Claude doesn’t understand UX or good design principles out of the box. Please go hug a designer.

  • graypegg 15 minutes ago

    Nitpick, but elevation would make much more sense if you assumed a base plane + set a perspective, and then translate3d'd upwards on the Z axis. It would grow the size of the element as well.

    Saying that, probably annoying to work with transformed DOM nodes, but the background being the only thing moving in the "bounce" example just stood out to me as weird.

    Also, the texures seem to be just gradients or embedded texture data. Was thinking this would use https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/V... and fall back to gradients/premade images for firefox.

  • tuvix 7 minutes ago

    Reminds me of VST GUIs, looks great! But, like other commenters have noted, I think a number of these controls might be desktop only, which is totally fine. There’s too much UI stuff centered around mobile anyway these days

  • isodev 17 minutes ago

    I love the concept but (at least on mobile Safari) most of it feels unusable.

  • __alexs 27 minutes ago

    This has mid 2000's LiteStep theme vibes.

  • troupo 15 minutes ago

    Isn't this just short-lived neumorphic design from a few years back? https://neumorphism.io/#e0e0e0

  • varispeed 20 minutes ago

    Looks cool, but I can't see myself using something like this. The readability is poor, it is difficult to gauge if button was pressed or what is selected.

    But still, I love it!

  • drcongo 25 minutes ago

    You see a lot of this kind of look in AUv3 plugins on the iPad and I love it - it's so nice to have visually tactile interfaces rather than the flat shit that OSs have been forcing on us.