5 comments

  • eterevsky 8 minutes ago

    Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.

  • elikoga 8 minutes ago

    My belly says the naive formula is summing the triangle pyramid volumes to the origin with sign in orientation. It looks like that's what they derived. Which is a generalization of 2d polygon area calculated by summing triangle areas for each edge, I was taught this in a math camp where we calculated map polygon areas on gis data. I remember math knowledge being hard to get pre AI era but I didn't remember it being this hard.

    No idea what the author means by "which are equivalent to rendering the mesh and then sampling the render".

  • arn3n 15 minutes ago

    I love these kinds of posts. Simple, fast, AI-free, and I learn something new.

  • N_Lens 9 minutes ago

    I'll accept any kind of jocularity in the current climate!

  • gigatexal a minute ago

    Did they also work on the graphics stack for the Asahi project?