2 comments

  • jleechan2015 an hour ago

    Hey HN! I'm the creator of WorldArchitect.AI.

    We built an AI tabletop RPG engine that combines open-ended LLM narrative with deterministic game mechanics (D&D 5e dice checks, stat modifiers, combat engine).

    We just launched 1-Click Campaign Sharing to snapshot custom rule systems and worlds into instantly playable links. To test it out, we created a House of the Dragon fanfic AI D&D campaign: http://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3U...

    Original announcement & context on LinkedIn: https://www.linkedin.com/posts/jeffrey-lee-chan_built-a-camp...

    Would love your feedback on the narrative state management and rules execution!

      mvpboyy an hour ago

      curious where the deterministic boundary is here. does the backend own rolls and state updates or can the llm still mutate game state directly?