Hi HN, I'm Lucas and I've been working on web projects with three.js more and more lately — 2D, 3D, XR — and the one thing I've noticed is the lack of tools compared to game engines. That's why I decided to start building on the side a library of 3D assets that are actually little programs, AI-native, and fully customizable.
I called this Polyfork, and it's already being used by dozens of people that have an AI centric workflow, since the website can be fully understood and used by agents.
Assets are being built each day, at a rate of 100+ a week, and I'm planning to make it the biggest programmatic-3D library on the internet.
The pipeline is agent-driven and almost fully automated, agents write the asset's code, an independent judge scores it against a rubric, and then I approve every asset by hand before it publishes to keep the quality bar.
Happy to answer more questions about how is built!
Hi HN, I'm Lucas and I've been working on web projects with three.js more and more lately — 2D, 3D, XR — and the one thing I've noticed is the lack of tools compared to game engines. That's why I decided to start building on the side a library of 3D assets that are actually little programs, AI-native, and fully customizable.
I called this Polyfork, and it's already being used by dozens of people that have an AI centric workflow, since the website can be fully understood and used by agents.
Assets are being built each day, at a rate of 100+ a week, and I'm planning to make it the biggest programmatic-3D library on the internet.
The pipeline is agent-driven and almost fully automated, agents write the asset's code, an independent judge scores it against a rubric, and then I approve every asset by hand before it publishes to keep the quality bar.
Happy to answer more questions about how is built!
Looks impressive, gj!
ty!
Well done sir!