Nice job - seems like you put a lot of work into this. You mentioned Jolt as the physics engine, did you use a popular 3d engine (such as RavEngine, or Babylon) for the visuals?
Small bit of feedback - consider taking a page from Blender and adding a hotkey (for example, the numpad period) that zooms the camera as close as possible to a selected object while still keeping it fully in view in the viewport.
Nice job - seems like you put a lot of work into this. You mentioned Jolt as the physics engine, did you use a popular 3d engine (such as RavEngine, or Babylon) for the visuals?
Small bit of feedback - consider taking a page from Blender and adding a hotkey (for example, the numpad period) that zooms the camera as close as possible to a selected object while still keeping it fully in view in the viewport.