How an AI Anime Is Created

17 points | by JimsonYang 2 hours ago

16 comments

  • recursivecaveat 21 minutes ago

    It's weird how consistent the 'ai art style' is for each medium. You really only need a glance at the right frame in these to know immediately. (https://www.aventos.dev/our-work) Not looking for errors or anything, just style. The ramen one is markedly subtler about it than the others at least. I always assumed this was due to people using 'default' styling by not specifying anything in particular, but these people claim to have a pretty in-depth process that presumably would nudge away from that. When I look at old pictures of dall-e 2 or midjourney v3, the hands are all mangled and stuff, but they're not in the 'ai style'.

      MyMemoryfails 9 minutes ago

      The characters on those video resemble alot certain mainstream works, isn't this very problematic?

      bigyabai 13 minutes ago

      As Hayao Miyazaki put it, it's "an insult to life itself"

  • oersted 5 minutes ago

    I must admit, the short sample for “How Asians Pay the Bill” was kinda fun :)

  • arijun an hour ago

    The end result[1] looks quite impressive! The animation feels like it's quite high quality--very smooth. However, some things seem off: bad lip sync, minor animation errors, discontinuous scene-to-scene feel. Given that these are supposed to be their best examples, meant as advertisements, I would guess these errors are hard to fix using only the models.

    So my verdict is that AI-only anime is still not there yet (although it would be cool to have a world where one dedicated and talented artist could make a high quality anime). But at the same time, anime studios will probably start incorporating AI into their workflow, getting high-quality-looking scenes for very cheap.

    [1] https://www.aventos.dev/our-work

  • userbinator an hour ago

    I have seen a few samples of AI anime, and it is impressive how far the technology has come; the only thing that really stands out are the cuts every few seconds, because video generation currently can't produce anything longer. However it's definitely enough to tell a story, particularly one that's nearly 100% fast-paced fighting scenes.

      ticulatedspline 31 minutes ago

      Honestly these look pretty good, I think run-of-the-mill anime is a strong target since it's highly formulaic and one of the more stylistically derivative genres.

      I don't think this tech is quite "full length movie" watchable yet (maybe other uses), but seems only a matter of time where it would be "good enough" for common use.

      aussieguy1234 an hour ago

      A clip going for a few seconds is probably faster than a human, who can only hand draw one frame at a time

        zamadatix 21 minutes ago

        They mean how long a single continuous and contiguous scene is when played back, not how long it takes make the scene.

  • arijun an hour ago

    > [we did this so anime production companies would] pay the employees(artists) better

    I mean, has pay gone up in other fields where AI has taken over a lot of jobs?

    In any case, I think the reason pay is awful in anime is the same reason as in gamedev: if people get into it for passion, the companies can pay less and still have employees.

      alephnerd 5 minutes ago

      > I think the reason pay is awful in anime is the same reason as in gamedev: if people get into it for passion, the companies can pay less and still have employees

      Partially, but also outsourcing. First it was South Korea, then China, and now Vietnam and India.

      > has pay gone up in other fields where AI has taken over a lot of job

      Depends on the industry [0]

      [0] - https://www.bls.gov/opub/ted/2025/ai-impacts-in-bls-employme...

  • protocolture an hour ago

    Pretty cool overview of the process even if I would rather claw my eyes out than view the result.

      ticulatedspline an hour ago

      https://www.aventos.dev/our-work

      dunno, I've seen worse and some of the scenes if you asked me if it was AI or not I probably couldn't tell you. most egregious thing I saw was at the 27 second mark where the girl is inside the table.

      At the current level of tech it feels like it would be a pretty dull full length Anime, and hard to squeeze all the bugs out but for something shorter like a commercial or FMVs for like a video game seems good enough.

  • atomicfiredoll 32 minutes ago

    > One, fans here actually get to make anime in the US. Instead of needing to fly to Japan, speak Japanese, and preferably be Japanese to break into the industry.

    Does this come off as wildly tone deaf to anybody else? "We love your product and what you do, but could we get it without associating with or paying you in any way?"

    > ...Smaller and faster means more financially feasible so we can give better wages for artists and enable a new industry to thrive in the US.

    I've been in Asia this week, speaking to artists and creators. The traditional systems do create challenges, but this just sounds like a U.S. AI-based company giving itself carte blanche to steal the cultural output of another country, wrap it up in and American style business, and eventually push existing artists or long standing studios out of the space.

    No, I don't think I want a smaller team of artists and animation professionals doing art and animation. That feels like a very sloppy outlook to me.

  • mindwok 41 minutes ago

    This is pretty cool. I could see a future where these kinds of techniques become the norm, and the role of "animator" becomes less about hand drawing animations and more stylistic and taste choices, with I guess the occasional involvement by hand to get the exact result the animator wants. Still, the boundary between art and slop is super fine here.

  • steele an hour ago

    1. Theft

      - Akira Yoshida, Marvel