I think the two complement each other perfectly and will continue to do so. I keep writing AGENTS.md files for soft rules and custom linter rules for hard ones which IMO is the best of both worlds.
That's great. Started using Base UI early on via 9ui [0] and found the primitives very pleasant to work with, especially if one wants to compose more complex components from other Base UI components. Maybe Shad can reduce some of the dependencies they rely on now.
Moving away from codemods and towards LLMs doing migration work is an interesting development.
Even if they’re more deterministic, I wonder if the days of codemods are numbered.
I think the two complement each other perfectly and will continue to do so. I keep writing AGENTS.md files for soft rules and custom linter rules for hard ones which IMO is the best of both worlds.
That's great. Started using Base UI early on via 9ui [0] and found the primitives very pleasant to work with, especially if one wants to compose more complex components from other Base UI components. Maybe Shad can reduce some of the dependencies they rely on now.
[0] https://www.9ui.dev