I engineered a native macOS utility for real-time topological analysis of binary files.
It utilizes Metal Compute Shaders (GPGPU) to map raw binary streams onto Hilbert Space-Filling Curves. This projection preserves spatial locality, enabling the visual differentiation between stochastic encryption noise, compression artifacts, and structured payloads without linear parsing.
The implementation is zero-dependency Swift/Metal.
I engineered a native macOS utility for real-time topological analysis of binary files.
It utilizes Metal Compute Shaders (GPGPU) to map raw binary streams onto Hilbert Space-Filling Curves. This projection preserves spatial locality, enabling the visual differentiation between stochastic encryption noise, compression artifacts, and structured payloads without linear parsing.
The implementation is zero-dependency Swift/Metal.
You did? Not @GeldiBey (Show for the same repo: https://news.ycombinator.com/item?id=46112845) @kinders (Show for the same repo: https://news.ycombinator.com/item?id=45991272) @HenryAI (Show for the same repo: https://news.ycombinator.com/item?id=45847033) @WASDAai (Show for the same repo: https://news.ycombinator.com/item?id=43969018).
> HN is a community—users should have an identity that others can relate to.
https://news.ycombinator.com/newsguidelines.html