Plenty of games did great. But crowdsourcing has changed a lot. It's no longer a place to raise funds for experimentation.
It's a place for someone who has built a prototype to raise funds to scale. Partly it's to gauge that a market exists.
ADOM was one of my favorite examples, a game that was fine, except it was all in ASCII, and the creator wanted to raise funds to make it a proper, pretty roguelike. It was epic by the time it got on Kickstarter, they were mostly trying to see if people cared enough to want to see an ASCII game with graphics.
Plenty of games did great. But crowdsourcing has changed a lot. It's no longer a place to raise funds for experimentation.
It's a place for someone who has built a prototype to raise funds to scale. Partly it's to gauge that a market exists.
ADOM was one of my favorite examples, a game that was fine, except it was all in ASCII, and the creator wanted to raise funds to make it a proper, pretty roguelike. It was epic by the time it got on Kickstarter, they were mostly trying to see if people cared enough to want to see an ASCII game with graphics.